All in One Benchmark 1.0.0
Run Benchmarks in Unreal
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CFFtsBatchBenchmarkParametersParameters for a batch run, read from the commandline
 CFFtsBenchmarkEditorModuleEditor module for the plugin
 CFFtsBenchmarkMeasurementSingle labeled measurement
 CFFtsBenchmarkResultCollection of benchmark measurements and system info
 CFFtsBenchmarkResultListCollection of multiple benchmark results
 CFFtsBenchmarkRuntimeModuleRuntime module for the plugin
 CFFtsBenchmarkSectionBenchmark section to show inside sequencer track
 CFFtsBenchmarkTrackEditorTrack editor taking care of adding benchmark tracks and sections to a level sequence
 CFtsBenchmarkEditorBuild rules for the editor module
 CFtsBenchmarkRuntimeBuild rules for the runtime module
 CUFtsBatchBenchmarkSubsystemBenchmark system on an engine level that handles running multiple benchmarks in a shipped title based on command line
 CUFtsBenchmarkDefinitionDataAssetDefinition of a benchmark to run
 CUFtsBenchmarkFpsChartWidget that renders a benchmark measurement graph
 CUFtsBenchmarkFunctionLibraryUtility functions for the benchmark plugin, mostly file related
 CUFtsBenchmarkMovieSceneSectionSection for a benchmark sequencer track
 CUFtsBenchmarkMovieSceneTrackTrack type for sequencer to start and stop benchmark measurements
 CUFtsBenchmarkQualityPresetA helper object to set the game's quality before running a benchmark
 CUFtsBenchmarkSceneTrackInstanceTrack instance that handles Benchmark Section callbacks to start and stop benchmark measurements
 CUFtsBenchmarkSubsystemBenchmark subsystem that takes care of running a single benchmark in a level