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All in One Benchmark 1.0.0
Run Benchmarks in Unreal
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| CFFtsBatchBenchmarkParameters | Parameters for a batch run, read from the commandline |
| CFFtsBenchmarkEditorModule | Editor module for the plugin |
| CFFtsBenchmarkMeasurement | Single labeled measurement |
| CFFtsBenchmarkResult | Collection of benchmark measurements and system info |
| CFFtsBenchmarkResultList | Collection of multiple benchmark results |
| CFFtsBenchmarkRuntimeModule | Runtime module for the plugin |
| CFFtsBenchmarkSection | Benchmark section to show inside sequencer track |
| CFFtsBenchmarkTrackEditor | Track editor taking care of adding benchmark tracks and sections to a level sequence |
| CFtsBenchmarkEditor | Build rules for the editor module |
| CFtsBenchmarkRuntime | Build rules for the runtime module |
| CUFtsBatchBenchmarkSubsystem | Benchmark system on an engine level that handles running multiple benchmarks in a shipped title based on command line |
| CUFtsBenchmarkDefinitionDataAsset | Definition of a benchmark to run |
| CUFtsBenchmarkFpsChart | Widget that renders a benchmark measurement graph |
| CUFtsBenchmarkFunctionLibrary | Utility functions for the benchmark plugin, mostly file related |
| CUFtsBenchmarkMovieSceneSection | Section for a benchmark sequencer track |
| CUFtsBenchmarkMovieSceneTrack | Track type for sequencer to start and stop benchmark measurements |
| CUFtsBenchmarkQualityPreset | A helper object to set the game's quality before running a benchmark |
| CUFtsBenchmarkSceneTrackInstance | Track instance that handles Benchmark Section callbacks to start and stop benchmark measurements |
| CUFtsBenchmarkSubsystem | Benchmark subsystem that takes care of running a single benchmark in a level |