All in One Benchmark 1.0.0
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UFtsBenchmarkQualityPreset Class Reference

A helper object to set the game's quality before running a benchmark. More...

#include <FtsBenchmarkQualityPreset.h>

Inheritance diagram for UFtsBenchmarkQualityPreset:

Public Member Functions

void ApplyQualityPreset (UFtsBenchmarkSubsystem *BenchmarkSubsystem)
 Applies settings to the game, called before a benchmark starts.

Public Attributes

int32 ScalabilityPreset = -1
 If above -1 this will set the overall scalability.
bool bChangeVsync = false
 Whether to change the VSync setting.
bool bVSyncEnabled = false
 What to change the VSync setting to.
bool bChangeMaxFPS = false
 Whether to change the max FPS cap.
int32 MaxFPS = 300
 The maximum FPS to cap the game to.

Detailed Description

A helper object to set the game's quality before running a benchmark.

Member Function Documentation

◆ ApplyQualityPreset()

void UFtsBenchmarkQualityPreset::ApplyQualityPreset ( UFtsBenchmarkSubsystem * BenchmarkSubsystem)

Applies settings to the game, called before a benchmark starts.

Parameters
BenchmarkSubsystemSubsystem calling the function

The documentation for this class was generated from the following file:
  • Plugins/FtsBenchmark/Source/FtsBenchmark/Public/FtsBenchmarkQualityPreset.h