All in One Benchmark 1.0.0
Run Benchmarks in Unreal
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FFtsBenchmarkResult Struct Reference

Collection of benchmark measurements and system info. More...

#include <FtsBenchmarkDataTypes.h>

Public Attributes

FDateTime Date
 Timestamp from when benchmark was recorded.
FString CpuName = ""
 Name of the CPU.
int32 CpuCores = 0
 Number of cores of the CPU.
FString GpuName = ""
 Name of the GPU.
int32 RamSizeGb = 0
 Size of system ram in GB.
FVector2D ScreenResolution = FVector2D::ZeroVector
 Resolution at which the game ran.
FString DeviceId = ""
 Id of device if available.
FString Comment = ""
 Optional comment to include in recorded data.
TMap< FString, FString > MetaData
 Meta data block to record arbitrary data.
TArray< FFtsBenchmarkMeasurementMeasurements
 List of all measurements taken during the benchmark.

Detailed Description

Collection of benchmark measurements and system info.


The documentation for this struct was generated from the following file:
  • Plugins/FtsBenchmark/Source/FtsBenchmark/Public/FtsBenchmarkDataTypes.h