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All in One Benchmark 1.0.0
Run Benchmarks in Unreal
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Collection of benchmark measurements and system info. More...
#include <FtsBenchmarkDataTypes.h>
Public Attributes | |
| FDateTime | Date |
| Timestamp from when benchmark was recorded. | |
| FString | CpuName = "" |
| Name of the CPU. | |
| int32 | CpuCores = 0 |
| Number of cores of the CPU. | |
| FString | GpuName = "" |
| Name of the GPU. | |
| int32 | RamSizeGb = 0 |
| Size of system ram in GB. | |
| FVector2D | ScreenResolution = FVector2D::ZeroVector |
| Resolution at which the game ran. | |
| FString | DeviceId = "" |
| Id of device if available. | |
| FString | Comment = "" |
| Optional comment to include in recorded data. | |
| TMap< FString, FString > | MetaData |
| Meta data block to record arbitrary data. | |
| TArray< FFtsBenchmarkMeasurement > | Measurements |
| List of all measurements taken during the benchmark. | |
Collection of benchmark measurements and system info.