All in One Benchmark
1.0.0
Run Benchmarks in Unreal
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Here is a list of all documented functions with links to the class documentation for each member:
ApplyQualityPreset() :
UFtsBenchmarkQualityPreset
ClearMeasurement() :
UFtsBenchmarkSubsystem
ClearResults() :
UFtsBenchmarkSubsystem
FFtsBenchmarkSection() :
FFtsBenchmarkSection
GetActiveMeasurement() :
UFtsBenchmarkSubsystem
GetBenchmarkResult() :
UFtsBenchmarkSubsystem
GetBenchmarkSequenceActor() :
UFtsBenchmarkSubsystem
GetColorForFps() :
UFtsBenchmarkFpsChart
ImportEntityImpl() :
UFtsBenchmarkMovieSceneSection
IsAutomationTest() :
UFtsBenchmarkFunctionLibrary
IsBenchmarkInProgress() :
UFtsBenchmarkSubsystem
IsMeasurementInProgress() :
UFtsBenchmarkSubsystem
LoadBenchmarkFromJsonFile() :
UFtsBenchmarkFunctionLibrary
LoadBenchmarkListFromJsonFile() :
UFtsBenchmarkFunctionLibrary
LogFPS() :
UFtsBenchmarkSubsystem
NotifyBenchmarkFinished() :
UFtsBatchBenchmarkSubsystem
NotifyWorldBenchmarkBegunPlay() :
UFtsBatchBenchmarkSubsystem
RecordSystemSpecs() :
UFtsBenchmarkSubsystem
SaveBenchmarkToJsonFile() :
UFtsBenchmarkFunctionLibrary
SaveResultListToJsonFile() :
UFtsBenchmarkFunctionLibrary
SetBenchmarkResult() :
UFtsBenchmarkSubsystem
StartBenchmark() :
UFtsBenchmarkSubsystem
StartMeasurement() :
UFtsBenchmarkSubsystem
StartPresetBenchmark() :
UFtsBenchmarkSubsystem
StartPresetBenchmarkAsset() :
UFtsBenchmarkSubsystem
StartupModule() :
FFtsBenchmarkRuntimeModule
StopBenchmark() :
UFtsBenchmarkSubsystem
StopMeasurement() :
UFtsBenchmarkSubsystem
~FFtsBenchmarkSection() :
FFtsBenchmarkSection
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1.15.0