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All in One Benchmark 1.0.0
Run Benchmarks in Unreal
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The plugin supports benchmarks tied to level sequences. To start, add a Benchmark Track to the sequence.
Then add a new section to the Benchmark track. This is the part that will actually be measured.
Right-click on the new section and name the new section by giving it a label. The track color will turn from red to blue.
There can be multiple sections within the same sequence. This is useful if the sequence covers distinct areas.
To measure a level sequence, either manually call Start and Stop Benchmark before and after playing the sequence or use a Benchmark Assets (Benchmark Asset).